Damage taken by the defender, straight from the engine. No guard stops everything: that is the whole game. Your opponent has to guess what is coming, and your lie is how you make them guess wrong.
| Attack | Clean hit | They block | They duck | They jump |
|---|---|---|---|---|
| Light punch | 4 | 2 | 0 | 4 |
| Heavy punch | 10 | 4 | 0 | 10 |
| Kick | 7 | 3 | 7 | 7 |
| Sweep | 8 | 8 | 3 | 0 |
| Jump kick | 8 | 3 | 8 | 8 |
| Fireball | 9 | 3 | 0 | 0 |
Read the rows: a sweep goes straight through a block for full damage, but ducking it costs only chip and jumping avoids it entirely. A kick is the answer to a duck. Blocking the right attack still bleeds a little health, so hiding behind your guard all round loses slowly.
Your fighter can also walk forward, walk back, jump, and jump backwards - which is the only way out of a corner.